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381. MIssion running - which ship to choose - in Missions & Complexes [original thread]
T2 rails first. Also, you could give the hyperion a try. Same dps output and rep bonuses as the kronos, through without the tracking or webs. It's faster than the mega if you can fly it. (the odd slot layout makes this a challenge sometimes)
- by Fronkfurter McSheebleton - at 2012.06.09 11:16:00
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382. MIssion running - which ship to choose - in Missions & Complexes [original thread]
Get your gal battleship skill to at least 4 More skills in gunnery will always help. Try and get the shpport skilsl to at least L4 Don't overtank your ship...try to at least get 2-3 damage mods on. Same for range mods. There's no reason for you ...
- by Fronkfurter McSheebleton - at 2012.06.09 10:45:00
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383. Whats the best Tech1 cruiser to fight solo against Interceptors / Assault Ships. - in Ships and Modules [original thread]
Vexor with a 1600mm plate works nicely.
- by Fronkfurter McSheebleton - at 2012.05.31 23:30:00
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384. Are Rails versatile? - in Skill Discussions [original thread]
^ Nonsense. The rokh can be great in the right situation. With rails and Javelin or Navy AM it projects damage nicely.
- by Fronkfurter McSheebleton - at 2012.05.30 23:55:00
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385. Best ship to counter frigates and cruisers harassing your system. - in Ships and Modules [original thread]
The vexor is an amazingly cost effective frigate mulching machine. Use a 1600 plate and small guns.
- by Fronkfurter McSheebleton - at 2012.05.30 06:30:00
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386. Why are "generalized" t3's betters at "Specialization" C... - in Ships and Modules [original thread]
Reading through this, I'm not sure I agree that HACs in particular should be better than T3s. If they were, you'd never see T3s, because you can buy 3-4 T2 cruisers to perform all of your intended roles for less isk. I think perhaps they should ...
- by Fronkfurter McSheebleton - at 2012.05.29 14:47:00
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387. Why are "generalized" t3's betters at "Specialization" C... - in Ships and Modules [original thread]
Bienator II wrote: btw one big step to make a T3 more flexible is to alow to remove subsystems without destroying the rigs. You know you can already do that, right? Just drag them on to the fitting window like modules.
- by Fronkfurter McSheebleton - at 2012.05.27 03:23:00
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388. Best bait Cyno Drop Ship - in Warfare & Tactics [original thread]
Lock out wrote: RubyPorto wrote: Occator +1 +2
- by Fronkfurter McSheebleton - at 2012.05.24 23:21:00
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389. New Manufacturer Ships - in Ships and Modules [original thread]
interbus....gallente?
- by Fronkfurter McSheebleton - at 2012.05.24 23:13:00
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390. Better mission battleships? - in Ships and Modules [original thread]
It depends very much on what rats you're fighting, largely because of the natural resists of your ship, and also because of your available damage types. The best overall ship is the machariel, because it can armor and shield tank with the same r...
- by Fronkfurter McSheebleton - at 2012.05.24 23:06:00
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391. Power Grid requirements of rails is insanely high. - in Ships and Modules [original thread]
Baneken wrote: sabre906 wrote: Scorch and Barrage is long range, null... isn't. Hybrid boats are the only ones that actually have to fit long range guns for long range... Wanna know how far a talos/mega can tickle with null ? 60km's; ...
- by Fronkfurter McSheebleton - at 2012.05.24 05:11:00
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392. Another idea on a new tier of Destroyer. - in Ships and Modules [original thread]
You're really big on this sonar thing, hmm? Honestly, cloaking is fine as-is, and nobody would fly a ship like that anyway. If anything, we just need a new tier of destroyers that aren't glass cannons. Something to bridge the gap between 500k...
- by Fronkfurter McSheebleton - at 2012.05.23 23:53:00
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393. What's after a BS for mission running? - in Ships and Modules [original thread]
Machariels are carrier sized, despite being battleships. (also the fastest and most agile BS in the game, with the highest scan res...wtf?) Anyway, the end point for most any highsec mission runner is going to be a pimped out pirate faction battl...
- by Fronkfurter McSheebleton - at 2012.05.14 20:50:00
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394. So,We got BC's with BS weapons...Why not - in Ships and Modules [original thread]
Better idea would be to simply give it a normal bonus to all weapons of that type. It'd probably be used primarily with large guns, but medium and even small(!?) guns would be bonused as well, should the player find need of them.
- by Fronkfurter McSheebleton - at 2012.05.14 20:46:00
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395. Passive vs. Active tanking.... your thoughts? - in Ships and Modules [original thread]
I'm a supporter of making incoming RR affected by an active tanking bonus. Resist bonuses help almost as much as active bonuses when active tanking...the difference per repper in something like 3% between an abaddon and a hyperion. With current me...
- by Fronkfurter McSheebleton - at 2012.05.14 01:21:00
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396. Why do I want a cruiser when a destroyer has 8 hardpoints? - in Ships and Modules [original thread]
Tor Gungnir wrote: How are your Drone skills? Gallente is generally all about the Drones. Decent Drone skills+Armor tanking skills and you turn a Vexor into a monster. Turret DPS will be generally low unless you pick on of the few Gallente ship...
- by Fronkfurter McSheebleton - at 2012.05.11 00:47:00
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397. Post-escalation Incursion Changes - in Missions & Complexes [original thread]
I think a lot of us would like a simple yes/no answer on the subject of NCNs....is there a plan to re-do them? As is, fleets completely avoid them when possible, and once a system is full of them, the fleet either slows down drastically or simply ...
- by Fronkfurter McSheebleton - at 2012.05.10 11:14:00
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398. help with hardners and amplifiers - in Ships and Modules [original thread]
One is active, one is passive. Meaning, one of them you actually have to activate. It gives a better bonus, but takes a little bit of capacitor to run. These are hardeners, have an orange icon for shield, or gold for armor. The other is passive...
- by Fronkfurter McSheebleton - at 2012.05.09 02:13:00
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399. A little present from CCP to TVP <3 (Incursion Whine Thread) - in Missions & Complexes [original thread]
Not a problem. Do keep in mind though, it's not at all uncommon for that number to drop to a consistent 40m/hr or so, especially during dead hours...30 if there's high influence. The FC plays a big part as well...not all of them are particularly e...
- by Fronkfurter McSheebleton - at 2012.05.08 23:19:00
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400. A little present from CCP to TVP <3 (Incursion Whine Thread) - in Missions & Complexes [original thread]
Herr Ronin wrote: Fill in these things How long did it take to create a fleet: What is the Isk/P/Hour: How long was the site's Blink to Blink: I am interested. If you're really curious, a smooth HQ fleet that goes from site to s...
- by Fronkfurter McSheebleton - at 2012.05.08 21:42:00
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